JELLE VAN AANHOLT
  • Composition
  • Projects
  • Game Jam Stories
  • Contact

Torpeda! (Global Game Jam 2015)
Rule #1 of any game jam is: keep the technical stuff as simple as possible, so you can focus on the game itself. You’re short on time as it is: don’t try to get fancy with your tech. Torpeda is the result of a misguided descision to purposefully break that rule, and use as many gadgets as we could get our greedy hands on. As a result, you probably can’t play it at home. Unless you happen to have a MIDI keyboard, an Oculus Rift VR headset, two laptops and a beamer lying about (scrolling LED display optional). If so, you can download it here. Don’t mail me if you can’t get it to work.
​
Torpeda puts three brave souls in ‘control’ of a Cold War-era Russian submarine. Each player has unique input and/or output. The first has access to all the submarine’s controls, but cant see farther than a few yards from the vessel. A second player can see the position of the vessel on a 2D radar, but has no access to controls. A third can see the glacier-filled surroundings in three dimensions through a VR periscope, but has no idea what the orientation of the submarine is. The actual goal of the game is to sink an American warship with a succesful torpedo launch. However, keeping the submarine from crashing into one of the many icebergs was enough of a challenge for most teams. Torpeda was made by Manuel Kerssemakers, Valentijn Muijrers, Niels Poldervaart, Norbert Laduczy and myself.

Powered by Create your own unique website with customizable templates.
  • Composition
  • Projects
  • Game Jam Stories
  • Contact