Torpeda! (Global Game Jam 2015)
Rule #1 of any game jam is: keep the technical stuff as simple as possible, so you can focus on the game itself. You’re short on time as it is: don’t try to get fancy with your tech. Torpeda is the result of a misguided descision to purposefully break that rule, and use as many gadgets as we could get our greedy hands on. As a result, you probably can’t play it at home. Unless you happen to have a MIDI keyboard, an Oculus Rift VR headset, two laptops and a beamer lying about (scrolling LED display optional). If so, you can download it here. Don’t mail me if you can’t get it to work.
Torpeda puts three brave souls in ‘control’ of a Cold War-era Russian submarine. Each player has unique input and/or output. The first has access to all the submarine’s controls, but cant see farther than a few yards from the vessel. A second player can see the position of the vessel on a 2D radar, but has no access to controls. A third can see the glacier-filled surroundings in three dimensions through a VR periscope, but has no idea what the orientation of the submarine is. The actual goal of the game is to sink an American warship with a succesful torpedo launch. However, keeping the submarine from crashing into one of the many icebergs was enough of a challenge for most teams. Torpeda was made by Manuel Kerssemakers, Valentijn Muijrers, Niels Poldervaart, Norbert Laduczy and myself.
Rule #1 of any game jam is: keep the technical stuff as simple as possible, so you can focus on the game itself. You’re short on time as it is: don’t try to get fancy with your tech. Torpeda is the result of a misguided descision to purposefully break that rule, and use as many gadgets as we could get our greedy hands on. As a result, you probably can’t play it at home. Unless you happen to have a MIDI keyboard, an Oculus Rift VR headset, two laptops and a beamer lying about (scrolling LED display optional). If so, you can download it here. Don’t mail me if you can’t get it to work.
Torpeda puts three brave souls in ‘control’ of a Cold War-era Russian submarine. Each player has unique input and/or output. The first has access to all the submarine’s controls, but cant see farther than a few yards from the vessel. A second player can see the position of the vessel on a 2D radar, but has no access to controls. A third can see the glacier-filled surroundings in three dimensions through a VR periscope, but has no idea what the orientation of the submarine is. The actual goal of the game is to sink an American warship with a succesful torpedo launch. However, keeping the submarine from crashing into one of the many icebergs was enough of a challenge for most teams. Torpeda was made by Manuel Kerssemakers, Valentijn Muijrers, Niels Poldervaart, Norbert Laduczy and myself.